![]() ![]() While Blind Forest played on themes of climate change and loss (with a healthy dose of magic added in), Will of the Wisps features a similar setting, but one that’s improved in subtle ways. Some of these feel like good additions to the base platforming and story while others, unfortunately, fall flat. There are many non-playable characters spread across the map that offer side quests, as well as a handful of shops and purchasable goals that compliment the story. ![]() Will of the Wisps is a fundamentally different game than its forebearer. Take-Two Lowers Guidance, Plans Cost-Cutting Amid "Challenging" Gaming MarketĪ few features from Blind Forest are expanded on in deeper - albeit occasionally less interesting - ways. The developers at Moon Studios did a lot to help guide me through the world, such as including environmental cues that help point in the right direction that really help with the game’s sometimes frustrating difficulty level. In Will of the Wisps, you explore the world of Nibel, which is reminiscent of a classic impressionist painting at times, and all its nooks and crannies, fighting off enemies big and small by learning their patterns and getting better after each death. However, while it may be difficult, Will of the Wisps is also a wonderful, fitting sequel to its 2015 predecessor, Ori and the Blind Forest, encompassing a Lion King-esque narrative that pans out over a lush 2D-world full of branching paths and new abilities. ![]() An early game boss fight, in which you square off against a gigantic beetle, had me dying half a dozen times before I was able to send the beast into the great beyond. Ori and the Will of the Wisps, developed by Moon Studios and published by Xbox Game Studios, doesn’t mess around. ![]()
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